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SGI O2 Out of Box Experience
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SGI O2 Out of Box Experience.iso
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jungleIsland
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RaptorBuilder
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raptorBuilder.wrl
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1996-11-14
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466KB
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14,075 lines
#VRML V2.0 utf8
WorldInfo {
info [ "RaptorBuilder
author: Sam Chen (sAmbO)
Silicon Graphics Inc. 1996
O2 Out Of Box Experience" ]
}
NavigationInfo {
avatarSize [ 0.25, 0.5, 0.15 ]
headlight FALSE
speed 0.2
type "WALK"
}
DEF Cameras Group {
children [
DEF ENTRY Viewpoint {
position 0.451395 -0.2 10.993
orientation 0 0 1 0
description "Entry"
}
DEF JAWS Viewpoint {
position -3.63501 0.091047 3.09569
orientation -0.550287 -0.821352 -0.150219 0.641742
description "Jaws"
}
DEF RIBS Viewpoint {
position -3.17457 -0.2 1.76265
orientation -0.21825 -0.973771 -0.0643202 0.587756
description "Ribs"
}
DEF WEST-SUMMIT Viewpoint {
position -7.44599 1.08603 5.00092
orientation -0.0563097 -0.998112 -0.0245386 0.823331
description "West Summit"
}
DEF NORTH-SUMMIT Viewpoint {
position -2.59288 1.77695 -5.28508
orientation 0.0290582 0.993529 0.109801 3.6558
description "North Summit"
}
DEF LEG-BONE Viewpoint {
position 4.7597 0.0510122 1.78978
#orientation -0.159502 0.977731 0.136387 1.43716
orientation 0.0287932 0.999402 -0.0191428 1.174
description "Leg Bone"
}
DEF EAST-SUMMIT Viewpoint {
position 4.24618 1.06413 6.28991
orientation -0.218538 0.973838 0.0623017 0.569571
description "East Summit"
}
DEF BEAUTY-SHOT1 Viewpoint {
position 0.34307 0.184481 5.30855
orientation 0.488147 0.869723 -0.0727591 0.33945
description "Beauty Shot1"
}
DEF BEAUTY-SHOT2 Viewpoint {
position 3.02389 -0.00379733 2.17553
orientation 0.220519 0.969457 -0.107348 0.930697
description "Beauty Shot2"
}
DEF CLOSE-UP1 Viewpoint {
position -0.987595 -0.2 1.38935
orientation 0.711452 0.699848 -0.0636325 0.254215
description "Close Up1"
}
DEF CLOSE-UP2 Viewpoint {
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orientation 0.751692 0.571156 -0.329758 1.30993
description "Close Up2"
}
DEF FAREWELL1 Viewpoint {
position 0.978883 0.300919 5.54432
orientation 0.449567 0.890712 -0.0672425 0.33273
description "Farewell 1"
}
DEF FAREWELL2 Viewpoint {
position 1.82513 -0.2 13.0591
orientation -0.174966 0.984073 0.0314265 0.361096
description "Farewell 2"
}
]
}
DEF PRIMARY-LIGHT DirectionalLight {
on TRUE
direction -0.581831 -0.507818 0.63529
}
DEF LAVA-LIGHT DirectionalLight {
on TRUE
intensity 0.65
color 1 0.16254 0
direction 0.945313 0.0972278 0.311335
}
DEF EXOTIC-JUNGLE-LOOP Sound {
source AudioClip {
url "Sounds/forestLoop.wav"
loop TRUE
startTime 1
}
intensity 0.5
minFront 100
maxFront 200
minBack 100
maxBack 200
spatialize FALSE
}
DEF MONSTER-NOISE1 Sound {
source DEF MONSTER-NOISE1-CLIP_0 AudioClip {
url "Sounds/growl2.wav"
startTime 0
}
intensity 0.5
minFront 10
maxFront 50
minBack 10
maxBack 50
}
DEF MONSTER-NOISE2 Sound {
source DEF MONSTER-NOISE2-CLIP_1 AudioClip {
url "Sounds/roar.wav"
startTime 0
}
intensity 0.5
minFront 10
maxFront 50
minBack 10
maxBack 50
}
DEF UI-STAGE-GRINDING Sound {
source DEF STONE-GRIND-CLIP_2 AudioClip {
url "Sounds/stoneGrinder.wav"
startTime 0
}
intensity 1
minFront 10
maxFront 50
minBack 10
maxBack 50
}
DEF MONSTER1-TIMER_3 TimeSensor {
cycleInterval 20
loop TRUE
startTime 1
stopTime 0
}
DEF MONSTER2-TIMER_4 TimeSensor {
cycleInterval 34
loop TRUE
startTime 1
stopTime 0
}
DEF RAPTOR-ALIVE-NOISE Sound {
source DEF RAPTOR-ALIVE-CLIP_5 AudioClip {
url "Sounds/growlComposite1.wav"
startTime 0
}
intensity 1
minFront 10
maxFront 20
minBack 10
maxBack 20
spatialize TRUE
}
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specularColor 0 0 0
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shininess 0
transparency 0
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texture ImageTexture {
url "au_1288_.bw"
repeatS TRUE
repeatT TRUE
}
textureTransform TextureTransform {
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DEF ASSEMBLY-SWITCH_6 Switch {
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DEF SKULL-ANIM Group {
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DEF ASSEMBLY-LOGIC_59 Script {
eventOut SFTime dissolveOutStartTime
eventOut SFTime dissolveInStartTime
eventOut SFInt32 whichTexture
eventOut SFInt32 whichAssembly
eventOut SFTime aliveStartTime
eventOut SFTime aliveStopTime
eventIn SFTime touchTime1
eventIn SFTime touchTime2
eventIn SFTime touchTime3
eventIn SFTime touchTime4
eventIn SFTime touchTime5
eventIn SFTime touchTime6
eventIn SFTime touchTime7
eventIn SFTime touchTime8
eventIn SFTime touchTime9
eventIn SFBool stillDissolvingOut
eventIn SFBool stillDissolvingIn
field SFInt32 assemblyCount 0
field SFBool assembledFlag1 FALSE
field SFBool assembledFlag2 FALSE
field SFBool assembledFlag3 FALSE
field SFBool assembledFlag4 FALSE
field SFBool assembledFlag5 FALSE
field SFBool assembledFlag6 FALSE
field SFBool assembledFlag7 FALSE
field SFBool assembledFlag8 FALSE
field SFBool assembledFlag9 FALSE
url "vrmlscript:
function touchTime1(time) {
if (!assembledFlag1) {
assembledFlag1 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime2(time) {
if (!assembledFlag2) {
assembledFlag2 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime3(time) {
if (!assembledFlag3) {
assembledFlag3 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime4(time) {
if (!assembledFlag4) {
assembledFlag4 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime5(time) {
if (!assembledFlag5) {
assembledFlag5 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime6(time) {
if (!assembledFlag6) {
assembledFlag6 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime7(time) {
if (!assembledFlag7) {
assembledFlag7 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime8(time) {
if (!assembledFlag8) {
assembledFlag8 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+12;
aliveStopTime = time+19;
}
}
}
function touchTime9(time) {
if (!assembledFlag9) {
assembledFlag9 = TRUE;
assemblyCount = assemblyCount + 1;
if (assemblyCount >= 9) {
dissolveOutStartTime = time+4;
dissolveInStartTime = time+4;
aliveStartTime = time+11.5;
aliveStopTime = time+18.5;
}
}
}
function stillDissolvingOut(isActive) {
if (!isActive)
whichAssembly = 1;
}
function stillDissolvingIn(isActive) {
if (!isActive) {
whichTexture = 0;
}
}
"
}
DEF DISSOLVE-OUT-TIMER_60 TimeSensor {
cycleInterval 8
startTime 0
}
DEF DISSOLVER-OUT_61 ScalarInterpolator {
key [ 0, 0.5, 1 ]
keyValue [ 0, 0.7, 1 ]
}
Transform {
children DEF RAPTOR-SWITCH_62 Switch {
whichChoice 1
choice [
Group {
children Collision {
children Transform {
children [
DEF TORSO-DRAGGER_63 CylinderSensor {
}
DEF TORSO_64 Transform {
children [
Shape {
appearance Appearance {
material Material {
ambientIntensity 0
diffuseColor 0 0 0
specularColor 0 0 0
emissiveColor 0 0 0
shininess 0
transparency 0
}
texture DEF LIZARD-SKIN-TEX_65 ImageTexture {
url "aaaH.bw"
repeatS TRUE
repeatT TRUE
}
textureTransform DEF SKIN-TEX-XFORM_66 TextureTransform {
translation 0 0
rotation 0
scale 1 1
center 0.5 0.5
}
}
geometry IndexedFaceSet {
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color Color {
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22, -1, 23, 20, 18, -1, 22, 21,
23, -1, 35, 36, 34, -1, 32, 34,
36, -1, 32, 24, 34, -1, 32, 25,
24, -1, 26, 24, 25, -1, 26, 25,
27, -1, 26, 27, 28, -1, 1, 28,
27, -1, 1, 0, 28, -1, 1, 2,
0, -1, 17, 0, 2, -1, 17, 2,
16, -1, 17, 16, 19, -1, 16, 2,
4, -1, 3, 4, 2, -1, 3, 5,
38, 48, 4, -1, 3, 7, 5, -1,
10, 5, 7, -1, 10, 7, 14, -1,
10, 14, 12, -1, 31, 12, 14, -1,
31, 30, 12, -1, 31, 32, 30, -1,
36, 30, 32, -1, 32, 31, 25, -1,
29, 25, 31, -1, 29, 27, 25, -1,
29, 6, 27, -1, 1, 27, 6, -1,
1, 6, 3, -1, 1, 3, 2, -1,
3, 6, 7, -1, 8, 7, 6, -1,
8, 14, 7, -1, 8, 29, 14, -1,
31, 14, 29, -1, 8, 6, 29, -1,
0, 17, 28, -1, 33, 28, 17, -1,
33, 26, 28, -1, 33, 34, 26, -1,
24, 26, 34, -1, 34, 33, 35, -1,
19, 35, 33, -1, 33, 17, 19, -1,
45, 49, 5, 37, 46, -1, 47, 48,
38, 5, 49, -1, 40, 44, 43, 50,
15, -1, 39, 15, 50, 41, 42, -1 ]
colorIndex [ 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 ]
normal NULL
colorPerVertex FALSE
ccw TRUE
solid TRUE
creaseAngle 1.11753
}
}
Shape {
appearance Appearance {
material Material {
ambientIntensity 0
diffuseColor 0 0 0
specularColor 0 0 0
emissiveColor 0.0142829 0 0.714894
shininess 0.2
transparency 0
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ -0.344644 0.391144 3.82647,
-1.40241 0.386463 3.57774,
-1.78885 0 3.57771,
-0.34034 0.00529076 3.91966,
0 0 4,
0 0.388902 3.90819,
0.328536 0 3.92244,
1.78885 0 3.57771,
1.40373 0.38512 3.57771,
0.330818 0.38434 3.83117,
0 -0.364118 3.91404,
0.329803 -0.363216 3.8364,
1.42776 -0.361089 3.57771,
-0.342757 -0.36419 3.83308,
-1.42894 -0.359911 3.57771 ]
}
color NULL
coordIndex [ 0, 1, 2, 3, 4, 5, -1, 6,
7, 8, 9, 5, 4, -1, 6, 4,
10, 11, 12, 7, -1, 13, 10, 4,
3, 2, 14, -1 ]
colorIndex [ ]
colorPerVertex FALSE
ccw TRUE
solid TRUE
convex TRUE
creaseAngle 1.11753
}
}
]
}
}
}
}
]
}
}
DEF SCALEDOWN-TRIGGER_118 TouchSensor {
}
]
translation 0.0850825 0.0951476 1.32192
rotation -0.987434 0.157297 0.0152426 0.505375
scale 0.0172931 0.0172931 0.0172931
scaleOrientation 0.997549 0.0675136 0.0184052 0.307888
}
Transform {
children [
DEF TEXTURE0-TRIGGER_119 TouchSensor {
}
Transform {
children Shape {
appearance Appearance {
material Material {
emissiveColor 1 1 1
}
texture ImageTexture {
url "aaaH.jpg"
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ -0.1 0.1 -0.1,
-0.1 0.1 0.1,
0.1 0.1 0.1,
0.1 0.1 -0.1 ]
}
coordIndex [ 0, 1, 2, 3, -1 ]
texCoord TextureCoordinate {
point [ 0 1,
0 0,
1 0,
1 1 ]
}
texCoordIndex [ 0, 1, 2, 3, -1 ]
ccw TRUE
solid TRUE
convex TRUE
creaseAngle 0.5
}
}
translation -0.442127 0.00542363 1.30107
rotation 0.857736 -0.507102 0.0844773 0.383663
scale 0.602073 0.60208 0.602073
scaleOrientation -0.181425 0.983344 0.0109006 0.14774
}
]
}
Transform {
children [
DEF TEXTURE1-TRIGGER_120 TouchSensor {
}
Transform {
children Shape {
appearance Appearance {
material Material {
emissiveColor 1 1 1
}
texture ImageTexture {
url "deH.jpg"
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ -0.1 0.1 -0.1,
-0.1 0.1 0.1,
0.1 0.1 0.1,
0.1 0.1 -0.1 ]
}
coordIndex [ 0, 1, 2, 3, -1 ]
texCoord TextureCoordinate {
point [ 0 1,
0 0,
1 0,
1 1 ]
}
texCoordIndex [ 0, 1, 2, 3, -1 ]
ccw TRUE
solid TRUE
convex TRUE
creaseAngle 0.5
}
}
translation -0.273511 0.00367415 1.33582
rotation 0.857736 -0.507103 0.0844772 0.383663
scale 0.602074 0.60208 0.602073
scaleOrientation -0.14477 0.989465 0.000299835 0.22653
}
]
}
Transform {
children [
DEF TEXTURE2-TRIGGER_121 TouchSensor {
}
Transform {
children Shape {
appearance Appearance {
material Material {
emissiveColor 1 1 1
}
texture ImageTexture {
url "otH.jpg"
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ -0.1 0.1 -0.1,
-0.1 0.1 0.1,
0.1 0.1 0.1,
0.1 0.1 -0.1 ]
}
coordIndex [ 0, 1, 2, 3, -1 ]
texCoord TextureCoordinate {
point [ 0 1,
0 0,
1 0,
1 1 ]
}
texCoordIndex [ 0, 1, 2, 3, -1 ]
ccw TRUE
solid TRUE
convex TRUE
creaseAngle 0.5
}
}
translation 0.244226 0.00157288 1.33544
rotation 0.866172 0.491802 -0.0887556 0.379713
scale 0.602073 0.60208 0.602073
scaleOrientation 0.193874 0.979487 0.05493 0.0316596
}
]
}
Transform {
children [
DEF TEXTURE3-TRIGGER_122 TouchSensor {
}
Transform {
children Shape {
appearance Appearance {
material Material {
emissiveColor 1 1 1
}
texture ImageTexture {
url "sraL.jpg"
}
}
geometry IndexedFaceSet {
coord Coordinate {
point [ -0.1 0.1 -0.1,
-0.1 0.1 0.1,
0.1 0.1 0.1,
0.1 0.1 -0.1 ]
}
coordIndex [ 0, 1, 2, 3, -1 ]
texCoord TextureCoordinate {
point [ 0 1,
0 0,
1 0,
1 1 ]
}
texCoordIndex [ 0, 1, 2, 3, -1 ]
ccw TRUE
solid TRUE
convex TRUE
creaseAngle 0.5
}
}
translation 0.414881 -0.00117531 1.30184
rotation 0.866172 0.491802 -0.0887556 0.379713
scale 0.602073 0.60208 0.602073
scaleOrientation -0.0484114 -0.998819 0.00401099 0.201997
}
]
}
]
translation -0.804299 -0.708706 -0.5
rotation 0 1 0 3.14319
}
DEF TEX-SCALE-TIMER_123 TimeSensor {
cycleInterval 5
startTime 0
}
DEF TEX-TRANS-TIMER_124 TimeSensor {
cycleInterval 5
startTime 0
}
DEF TEX-SCALE-ENGINE_125 ScalarInterpolator {
key [ 0, 0.5, 1 ]
keyValue [ 0, 0.5, 1 ]
}
DEF TEX-TRANS-ENGINE_126 ScalarInterpolator {
key [ 0, 0.5, 1 ]
keyValue [ 0, 0.5, 1 ]
}
DEF TEXTURE-ANIMATION_127 Script {
eventOut SFVec2f scaleFactor
eventOut SFVec2f transFactor
eventIn SFTime scaleUpTrigger
eventIn SFTime scaleDownTrigger
eventIn SFTime transYTrigger
eventIn SFTime transXTrigger
eventIn SFFloat scaleFractionIn
eventIn SFFloat transFractionIn
eventIn SFBool scaleTimerActive
field SFBool scaleUp TRUE
field SFBool transY TRUE
field SFFloat currentScale 1
url "vrmlscript:
function scaleUpTrigger(time) {
scaleUp = TRUE;
}
function scaleDownTrigger(time) {
scaleUp = FALSE;
}
function transYTrigger(time) {
transY = TRUE;
}
function transXTrigger(time) {
transY = FALSE;
}
function scaleFractionIn(scalar) {
if (scaleUp) {
scaleFactor[0] = currentScale - scalar;
scaleFactor[1] = currentScale - scalar;
}
else {
scaleFactor[0] = currentScale + scalar;
scaleFactor[1] = currentScale + scalar;
}
if (scaleFactor[0] <= 0) {
scaleFactor[0] = .1;
scaleFactor[1] = .1;
}
}
function transFractionIn(scalar) {
if (transY) {
transFactor[0] = 0;
transFactor[1] = scalar;
}
else {
transFactor[0] = scalar;
transFactor[1] = 0;
}
}
function scaleTimerActive(isActive) {
if (!isActive) {
if (scaleUp)
currentScale = currentScale - 1;
else
currentScale = currentScale + 1;
if (currentScale <= 0)
currentScale = .1;
}
}
"
}
DEF SLOW-TIMER_128 TimeSensor {
cycleInterval 4
loop TRUE
startTime 0
stopTime 0
}
DEF MED-TIMER_129 TimeSensor {
cycleInterval 2
loop TRUE
startTime 0
stopTime 0
}
DEF FAST-TIMER_130 TimeSensor {
cycleInterval 1
loop TRUE
startTime 0
stopTime 0
}
DEF TAIL-ENGINE_131 OrientationInterpolator {
key [ 0, 0.15, 0.25, 0.55,
0.65, 0.85, 0.95, 1 ]
keyValue [ 0 0 1 0,
0 1 0 0.0999996,
0 0 1 0,
0 -1 0 0.7,
0 1 0 0.0999996,
0 0 1 0,
0 -1 0 0.3,
0 0 1 0 ]
}
DEF LEG-ENGINE_132 OrientationInterpolator {
key [ 0, 0.25, 0.5, 0.65,
1 ]
keyValue [ 0 1 0 0.2,
0 1 0 0.0999996,
0 0 1 0,
0 1 0 0.4,
0 1 0 0.2 ]
}
DEF CALF-ENGINE_133 OrientationInterpolator {
key [ 0, 0.25, 0.5, 0.65,
1 ]
keyValue [ 0 -1 0 0.5,
0 -1 0 0.25,
0 0 1 0,
0 -1 0 1,
0 -1 0 0.5 ]
}
DEF JAW-ENGINE_134 OrientationInterpolator {
key [ 0, 0.15, 0.25, 0.55,
0.65, 0.8, 0.85, 0.95,
1 ]
keyValue [ 0 1 0 0.6,
0 1 0 0.2,
0 1 0 0.45,
0 -1 0 0.0499971,
0 -1 0 0.0999996,
0 1 0 0.3,
0 1 0 0.55,
0 1 0 0.3,
0 1 0 0.6 ]
}
DEF HEAD-ENGINE_135 OrientationInterpolator {
key [ 0, 0.15, 0.25, 0.55,
0.65, 0.8, 0.85, 0.95,
1 ]
keyValue [ 0 1 0 0.3,
0 1 0 0.6,
0 1 0 0.55,
0 1 0 0.4,
0 1 0 0.6,
0 1 0 0.3,
0 -1 0 0.0999996,
0 1 0 0.0999996,
0 1 0 0.3 ]
}
DEF WRIST-ENGINE_136 OrientationInterpolator {
key [ 0, 0.15, 0.25, 0.55,
0.65, 0.8, 0.85, 0.95,
1 ]
keyValue [ 0 0 1 0,
0 1 0 1,
0 1 0 2,
0 1 0 1,
0 -1 0 0.5,
0 -1 0 1.5,
0 -1 0 1,
0 -1 0 0.5,
0 0 1 0 ]
}
DEF TORSO-ENGINE_137 PositionInterpolator {
key [ 0, 0.25, 0.5, 0.65,
1 ]
keyValue [ 0 -0.255632 0.147816,
0 -0.166293 0.092385,
0 0 0,
0 -0.54431 0.18477,
0 -0.255632 0.147816 ]
}
ROUTE MONSTER1-TIMER_3.cycleTime TO MONSTER-NOISE1-CLIP_0.set_startTime
ROUTE MONSTER2-TIMER_4.cycleTime TO MONSTER-NOISE2-CLIP_1.set_startTime
ROUTE ASSEMBLY-LOGIC_59.dissolveInStartTime TO STONE-GRIND-CLIP_2.set_startTime
ROUTE ASSEMBLY-LOGIC_59.aliveStartTime TO RAPTOR-ALIVE-CLIP_5.set_startTime
ROUTE DefaultTouchSensor_12.touchTime TO Time_8.set_startTime
ROUTE Time_8.fraction_changed TO SKULLTranslationInterp_9.set_fraction
ROUTE Time_8.fraction_changed TO SKULLRotationInterp_10.set_fraction
ROUTE Time_8.fraction_changed TO SKULLScaleOrientationInterp_11.set_fraction
ROUTE DISSOLVER-OUT_61.value_changed TO SKELETON-MAT_13.set_transparency
ROUTE SKULLTranslationInterp_9.value_changed TO SKULL_7.set_translation
ROUTE SKULLRotationInterp_10.value_changed TO SKULL_7.set_rotation
ROUTE SKULLScaleOrientationInterp_11.value_changed TO SKULL_7.set_scaleOrientation
ROUTE DefaultTouchSensor_19.touchTime TO Time_15.set_startTime
ROUTE Time_15.fraction_changed TO LEFT-LEGBONETranslationInterp_16.set_fraction
ROUTE Time_15.fraction_changed TO LEFT-LEGBONERotationInterp_17.set_fraction
ROUTE Time_15.fraction_changed TO LEFT-LEGBONEScaleOrientationInterp_18.set_fraction
ROUTE LEFT-LEGBONETranslationInterp_16.value_changed TO LEFT-LEGBONE_14.set_translation
ROUTE LEFT-LEGBONERotationInterp_17.value_changed TO LEFT-LEGBONE_14.set_rotation
ROUTE LEFT-LEGBONEScaleOrientationInterp_18.value_changed TO LEFT-LEGBONE_14.set_scaleOrientation
ROUTE DefaultTouchSensor_24.touchTime TO Time_21.set_startTime
ROUTE Time_21.fraction_changed TO LEFT-ARMBONETranslationInterp_22.set_fraction
ROUTE Time_21.fraction_changed TO LEFT-ARMBONERotationInterp_23.set_fraction
ROUTE LEFT-ARMBONETranslationInterp_22.value_changed TO LEFT-ARMBONE_20.set_translation
ROUTE LEFT-ARMBONERotationInterp_23.value_changed TO LEFT-ARMBONE_20.set_rotation
ROUTE DefaultTouchSensor_30.touchTime TO Time_26.set_startTime
ROUTE Time_26.fraction_changed TO RIGHT-LEGBONETranslationInterp_27.set_fraction
ROUTE Time_26.fraction_changed TO RIGHT-LEGBONERotationInterp_28.set_fraction
ROUTE Time_26.fraction_changed TO RIGHT-LEGBONEScaleOrientationInterp_29.set_fraction
ROUTE RIGHT-LEGBONETranslationInterp_27.value_changed TO RIGHT-LEGBONE_25.set_translation
ROUTE RIGHT-LEGBONERotationInterp_28.value_changed TO RIGHT-LEGBONE_25.set_rotation
ROUTE RIGHT-LEGBONEScaleOrientationInterp_29.value_changed TO RIGHT-LEGBONE_25.set_scaleOrientation
ROUTE DefaultTouchSensor_36.touchTime TO Time_32.set_startTime
ROUTE Time_32.fraction_changed TO RIGHT-ARMBONETranslationInterp_33.set_fraction
ROUTE Time_32.fraction_changed TO RIGHT-ARMBONERotationInterp_34.set_fraction
ROUTE Time_32.fraction_changed TO RIGHT-ARMBONEScaleOrientationInterp_35.set_fraction
ROUTE RIGHT-ARMBONETranslationInterp_33.value_changed TO RIGHT-ARMBONE_31.set_translation
ROUTE RIGHT-ARMBONERotationInterp_34.value_changed TO RIGHT-ARMBONE_31.set_rotation
ROUTE RIGHT-ARMBONEScaleOrientationInterp_35.value_changed TO RIGHT-ARMBONE_31.set_scaleOrientation
ROUTE DefaultTouchSensor_42.touchTime TO Time_38.set_startTime
ROUTE Time_38.fraction_changed TO RIBCAGERotationInterp_39.set_fraction
ROUTE Time_38.fraction_changed TO RIBCAGETranslationInterp_40.set_fraction
ROUTE Time_38.fraction_changed TO RIBCAGEScaleOrientationInterp_41.set_fraction
ROUTE RIBCAGETranslationInterp_40.value_changed TO RIBCAGE_37.set_translation
ROUTE RIBCAGERotationInterp_39.value_changed TO RIBCAGE_37.set_rotation
ROUTE RIBCAGEScaleOrientationInterp_41.value_changed TO RIBCAGE_37.set_scaleOrientation
ROUTE DefaultTouchSensor_47.touchTime TO Time_44.set_startTime
ROUTE Time_44.fraction_changed TO NECKBONETranslationInterp_45.set_fraction
ROUTE Time_44.fraction_changed TO NECKBONERotationInterp_46.set_fraction
ROUTE NECKBONETranslationInterp_45.value_changed TO NECKBONE_43.set_translation
ROUTE NECKBONERotationInterp_46.value_changed TO NECKBONE_43.set_rotation
ROUTE DefaultTouchSensor_52.touchTime TO Time_49.set_startTime
ROUTE Time_49.fraction_changed TO END-TAILBONETranslationInterp_50.set_fraction
ROUTE Time_49.fraction_changed TO END-TAILBONERotationInterp_51.set_fraction
ROUTE END-TAILBONETranslationInterp_50.value_changed TO END-TAILBONE_48.set_translation
ROUTE END-TAILBONERotationInterp_51.value_changed TO END-TAILBONE_48.set_rotation
ROUTE DefaultTouchSensor_58.touchTime TO Time_54.set_startTime
ROUTE Time_54.fraction_changed TO MID-TAILBONETranslationInterp_55.set_fraction
ROUTE Time_54.fraction_changed TO MID-TAILBONERotationInterp_56.set_fraction
ROUTE Time_54.fraction_changed TO MID-TAILBONEScaleOrientationInterp_57.set_fraction
ROUTE MID-TAILBONETranslationInterp_55.value_changed TO MID-TAILBONE_53.set_translation
ROUTE MID-TAILBONERotationInterp_56.value_changed TO MID-TAILBONE_53.set_rotation
ROUTE MID-TAILBONEScaleOrientationInterp_57.value_changed TO MID-TAILBONE_53.set_scaleOrientation
ROUTE ASSEMBLY-LOGIC_59.whichAssembly TO ASSEMBLY-SWITCH_6.set_whichChoice
ROUTE DefaultTouchSensor_12.touchTime TO ASSEMBLY-LOGIC_59.touchTime1
ROUTE DefaultTouchSensor_19.touchTime TO ASSEMBLY-LOGIC_59.touchTime2
ROUTE DefaultTouchSensor_24.touchTime TO ASSEMBLY-LOGIC_59.touchTime3
ROUTE DefaultTouchSensor_30.touchTime TO ASSEMBLY-LOGIC_59.touchTime4
ROUTE DefaultTouchSensor_36.touchTime TO ASSEMBLY-LOGIC_59.touchTime5
ROUTE DefaultTouchSensor_42.touchTime TO ASSEMBLY-LOGIC_59.touchTime6
ROUTE DefaultTouchSensor_47.touchTime TO ASSEMBLY-LOGIC_59.touchTime7
ROUTE DefaultTouchSensor_52.touchTime TO ASSEMBLY-LOGIC_59.touchTime8
ROUTE DefaultTouchSensor_58.touchTime TO ASSEMBLY-LOGIC_59.touchTime9
ROUTE DISSOLVE-OUT-TIMER_60.isActive TO ASSEMBLY-LOGIC_59.stillDissolvingOut
ROUTE DISSOLVE-IN-TIMER_110.isActive TO ASSEMBLY-LOGIC_59.stillDissolvingIn
ROUTE ASSEMBLY-LOGIC_59.dissolveOutStartTime TO DISSOLVE-OUT-TIMER_60.set_startTime
ROUTE TEXTURE-ANIMATION_127.transFactor TO SKIN-TEX-XFORM_66.set_translation
ROUTE TEXTURE-ANIMATION_127.scaleFactor TO SKIN-TEX-XFORM_66.set_scale
ROUTE LEG-ENGINE_132.value_changed TO LEFT-FOOT_73.set_rotation
ROUTE LEFT-FOOT-DRAGGER_72.rotation_changed TO LEFT-FOOT_73.set_rotation
ROUTE CALF-ENGINE_133.value_changed TO LEFT-CALF_70.set_rotation
ROUTE LEFT-CALF-DRAGGER_69.rotation_changed TO LEFT-CALF_70.set_rotation
ROUTE LEG-ENGINE_132.value_changed TO LEFT-LEG_68.set_rotation
ROUTE LEFT-LEG-DRAGGER_67.rotation_changed TO LEFT-LEG_68.set_rotation
ROUTE LEG-ENGINE_132.value_changed TO RIGHT-FOOT_79.set_rotation
ROUTE RIGHT-FOOT-DRAGGER_78.rotation_changed TO RIGHT-FOOT_79.set_rotation
ROUTE CALF-ENGINE_133.value_changed TO RIGHT-CALF_77.set_rotation
ROUTE RIGHT-CALF-DRAGGER_76.rotation_changed TO RIGHT-CALF_77.set_rotation
ROUTE LEG-ENGINE_132.value_changed TO RIGHT-LEG_75.set_rotation
ROUTE RIGHT-LEG-DRAGGER_74.rotation_changed TO RIGHT-LEG_75.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL5_91.set_rotation
ROUTE TAIL5-DRAGGER_90.rotation_changed TO TAIL5_91.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL4_89.set_rotation
ROUTE TAIL4-DRAGGER_88.rotation_changed TO TAIL4_89.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL3_87.set_rotation
ROUTE TAIL3-DRAGGER_86.rotation_changed TO TAIL3_87.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL2_85.set_rotation
ROUTE TAIL2-DRAGGER_84.rotation_changed TO TAIL2_85.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL1_83.set_rotation
ROUTE TAIL1-DRAGGER_82.rotation_changed TO TAIL1_83.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO TAIL0_81.set_rotation
ROUTE TAIL0-DRAGGER_80.rotation_changed TO TAIL0_81.set_rotation
ROUTE WRIST-ENGINE_136.value_changed TO LEFT-WRIST_97.set_rotation
ROUTE LEFT-WRIST-DRAGGER_96.rotation_changed TO LEFT-WRIST_97.set_rotation
ROUTE HEAD-ENGINE_135.value_changed TO LEFT-FOREARM_95.set_rotation
ROUTE LEFT-FOREARM-DRAGGER_94.rotation_changed TO LEFT-FOREARM_95.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO LEFT-ARM_93.set_rotation
ROUTE LEFT-ARM-DRAGGER_92.rotation_changed TO LEFT-ARM_93.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO RIGHT-WRIST_103.set_rotation
ROUTE RIGHT-WRIST-DRAGGER_102.rotation_changed TO RIGHT-WRIST_103.set_rotation
ROUTE WRIST-ENGINE_136.value_changed TO RIGHT-FOREARM_101.set_rotation
ROUTE RIGHT-FOREARM-DRAGGER_100.rotation_changed TO RIGHT-FOREARM_101.set_rotation
ROUTE HEAD-ENGINE_135.value_changed TO RIGHT-ARM_99.set_rotation
ROUTE RIGHT-ARM-DRAGGER_98.rotation_changed TO RIGHT-ARM_99.set_rotation
ROUTE JAW-ENGINE_134.value_changed TO HEAD-BOTTOM_109.set_rotation
ROUTE HEAD-BOTTOM-DRAGGER_108.rotation_changed TO HEAD-BOTTOM_109.set_rotation
ROUTE HEAD-ENGINE_135.value_changed TO HEAD_107.set_rotation
ROUTE HEAD-DRAGGER_106.rotation_changed TO HEAD_107.set_rotation
ROUTE TAIL-ENGINE_131.value_changed TO NECK-HEAD_105.set_rotation
ROUTE NECK-HEAD-DRAGGER_104.rotation_changed TO NECK-HEAD_105.set_rotation
ROUTE TORSO-ENGINE_137.value_changed TO TORSO_64.set_translation
ROUTE TORSO-DRAGGER_63.rotation_changed TO TORSO_64.set_rotation
ROUTE ASSEMBLY-LOGIC_59.whichTexture TO RAPTOR-SWITCH_62.set_whichChoice
ROUTE ASSEMBLY-LOGIC_59.dissolveInStartTime TO DISSOLVE-IN-TIMER_110.set_startTime
ROUTE TEXTURE0-TRIGGER_119.touchTime TO SWITCH-LOGIC_111.texture0Trigger
ROUTE TEXTURE1-TRIGGER_120.touchTime TO SWITCH-LOGIC_111.texture1Trigger
ROUTE TEXTURE2-TRIGGER_121.touchTime TO SWITCH-LOGIC_111.texture2Trigger
ROUTE TEXTURE3-TRIGGER_122.touchTime TO SWITCH-LOGIC_111.texture3Trigger
ROUTE ASSEMBLY-LOGIC_59.dissolveInStartTime TO UI-ROTATE-TIMER_112.set_startTime
ROUTE UI-ROTATE-TIMER_112.fraction_changed TO UI-ROTATER_113.set_fraction
ROUTE UI-ROTATER_113.value_changed TO UI-XFORM_114.set_rotation
ROUTE SCALEUP-TRIGGER_117.touchTime TO TEX-SCALE-TIMER_123.set_startTime
ROUTE SCALEDOWN-TRIGGER_118.touchTime TO TEX-SCALE-TIMER_123.set_startTime
ROUTE TRANS-Y-TRIGGER_115.touchTime TO TEX-TRANS-TIMER_124.set_startTime
ROUTE TRANS-X-TRIGGER_116.touchTime TO TEX-TRANS-TIMER_124.set_startTime
ROUTE TEX-SCALE-TIMER_123.fraction_changed TO TEX-SCALE-ENGINE_125.set_fraction
ROUTE TEX-TRANS-TIMER_124.fraction_changed TO TEX-TRANS-ENGINE_126.set_fraction
ROUTE SCALEUP-TRIGGER_117.touchTime TO TEXTURE-ANIMATION_127.scaleUpTrigger
ROUTE SCALEDOWN-TRIGGER_118.touchTime TO TEXTURE-ANIMATION_127.scaleDownTrigger
ROUTE TRANS-Y-TRIGGER_115.touchTime TO TEXTURE-ANIMATION_127.transYTrigger
ROUTE TRANS-X-TRIGGER_116.touchTime TO TEXTURE-ANIMATION_127.transXTrigger
ROUTE TEX-SCALE-ENGINE_125.value_changed TO TEXTURE-ANIMATION_127.scaleFractionIn
ROUTE TEX-TRANS-ENGINE_126.value_changed TO TEXTURE-ANIMATION_127.transFractionIn
ROUTE TEX-SCALE-TIMER_123.isActive TO TEXTURE-ANIMATION_127.scaleTimerActive
ROUTE ASSEMBLY-LOGIC_59.aliveStartTime TO SLOW-TIMER_128.set_startTime
ROUTE ASSEMBLY-LOGIC_59.aliveStopTime TO SLOW-TIMER_128.set_stopTime
ROUTE ASSEMBLY-LOGIC_59.aliveStartTime TO MED-TIMER_129.set_startTime
ROUTE ASSEMBLY-LOGIC_59.aliveStopTime TO MED-TIMER_129.set_stopTime
ROUTE ASSEMBLY-LOGIC_59.aliveStartTime TO FAST-TIMER_130.set_startTime
ROUTE ASSEMBLY-LOGIC_59.aliveStopTime TO FAST-TIMER_130.set_stopTime
ROUTE SLOW-TIMER_128.fraction_changed TO TAIL-ENGINE_131.set_fraction
ROUTE SLOW-TIMER_128.fraction_changed TO LEG-ENGINE_132.set_fraction
ROUTE SLOW-TIMER_128.fraction_changed TO CALF-ENGINE_133.set_fraction
ROUTE FAST-TIMER_130.fraction_changed TO JAW-ENGINE_134.set_fraction
ROUTE MED-TIMER_129.fraction_changed TO HEAD-ENGINE_135.set_fraction
ROUTE MED-TIMER_129.fraction_changed TO WRIST-ENGINE_136.set_fraction
ROUTE SLOW-TIMER_128.fraction_changed TO TORSO-ENGINE_137.set_fraction
DEF LAVA-ENGINE ScalarInterpolator {
key [ 0, 0.5, 1 ]
keyValue [ .3, 1, .3]
}
DEF LAVA-TIMER TimeSensor {
cycleInterval 4
loop TRUE
startTime 1
}
ROUTE LAVA-TIMER.fraction_changed TO LAVA-ENGINE.set_fraction
ROUTE LAVA-ENGINE.value_changed TO LAVA-LIGHT.set_intensity
# Texture selection ROUTING
ROUTE SWITCH-LOGIC_111.textureOut TO LIZARD-SKIN-TEX_65.url
ROUTE TIMER_0.fraction_changed TO FLASHER_1.set_fraction
ROUTE FLASHER_1.value_changed TO MAT_2.set_emissiveColor
ROUTE TIMER_0.fraction_changed TO FLASHER_DOWN.set_fraction
ROUTE FLASHER_DOWN.value_changed TO MAT_DOWN.set_emissiveColor